Welcome to this tips and tricks and strategy guide article! You can learn everything you should know about Bad North, and acquire new tactics.
When you start a new campaign, you must choose the game difficulty and toggle the level restarting setting. First of all, let's see the level restarting setting. If you're a beginner, you have to learn the game mechanics and experience with the different troops, so it's recommended to turn it on. The difficulty is on you, first, start with Easy, and as you get better start more difficult campaigns, but be aware, if you start a too difficult one, it can discourage you.
If you have a basic troop, you must choose between archer, infantry and pike. Which is the best? Which should you upgrade first? As Viking archers come early in the game, I personally recommend the infantry. The archers can't hit them, only when they move. If you don't do this, the Viking archers can kill your troops and make you lose the game. If you find yourself without infantry when archers are coming, read the next tip. The next upgrade should be the archer. If you position them correctly and upgrade them early (after the next tip), they can kill the Vikings before they could reach the land (except Vikings with shields). Pikes, to tell you the truth, are not too strong. The biggest disadvantage is that they can't attack when they're moving, and they don't do more damage than infantry does.
You should never have less infantry troops then archers. Especially later, enemies will come from different directions, so it's important to have a least two infantry troop.
The basic troops, don't be afraid of them, shoot them with archers when on the boat, or kill them with any troop on ground. There's no more to say about them, at the start there are just a few, and after there is no problem with them, if you have archers, they won't even reach the shore.
Archers can shoot from the boat, so place a shield troop in front of them, so you're archers can shoot them, and your other troops can stand near, because the archers are very weak on the shore.
They are the same as a recruit but with a shield. You can't really do anything against them while they are in the boat, but powerful archers can knock them into the sea. When they are fighting they can easily be shot from above.
More powerful infantry. Be aware, because they can be strong if you don't pay enough attention, but pikes are good against them.
They are infantry with a throwing axe, they throw as soon as they can after reaching the shore. The axes are powerful, but they can be handled easily with infantry or pikes, but be aware, only infantry can survive the axe with no damage taken.
Large Vikings with big damage, knockback and health. They can knock back your infantry, but they don't deal damage to them unless they fall in the water. Use pikes and archers to lose the least troops.
Brutes with giant longbows. They can pierce through enemies and target unshielded troops. Hide your troops until the Brute Archers lock on your infantry, because they won't die, just get stunned. If you do everything correctly, they can be killed without any loss.
Did you know?
Bad North is available for PC, Nintendo Switch, Xbox, PlayStation and mobile.
If you find yourself in a situation, when you have no infantry and archers are coming, don't panic, if you concentrate enough and position your troops correctly, you can come out of the situation successfully. You have to find the nearest building or cliff edge or anything near the place where the Vikings are going to disembark. Hide your troops behind them. You have to get them out to attack the archers, but the time depends on the distance, and other things, so again, I have to say, start a Campaign with level restart on, and practice. But, if you are lucky, and the archers are going to the house you're hiding behind, you can wait and attack when they are near, avoiding even more damage.
The first part of this tip is very important. Don't be afraid, if the enemies are not archers, they can't do any damage to your troops until they come to the shore. Put your archers as near as you can, and switch the position with you infantry/pike at the very last moment. But it's not the most efficient way. If there is a high mountain on the island you defend, you should put your archers on the top of that, increasing they range (it's not always a good idea, low level archers may not hit the enemies from high above, move them lower, so they can start shooting later, but they will hit more shots). But what if the mountain is far from the shore or it's only one tile high. What is a tile? In this tips and tricks article, I mean one tile, as a unit. If you click on a troop, you can move it on tiles. And the map is subdivided vertically, too. I mean one tile as one vertical level. So, if the archers are one tile nearer, they can shoot earlier and more accurately, when the enemies are near. But the same happens when they are higher. I'm not the programmer of the game, so I don't know the exact mechanism, but one tile up is nearly on tile closer in range. So, position your archers smartly, but prefer lower positions, because it's more accurate.
Did you know?
Some items (e.g. Bomb) can damage your own troops.
If nearly all of your troops died in a squad, you can restore it and get your 9 troops back; it's just time. Click on your troop and click replenish and select a house. The rest of your troops will go there and after a while 9 (or more if you have Ring of Command) brand new soldiers will come out. (The time depends on the difficulty)
If you lost most of your troops and you don't have time to replenish, you don't want to just wait and see your commanders dead. Your commanders can escape from the island if there are enough boats, but you won't get any gold from that island.
If you are confused, or just have to think a little bit about the situation, just press and hold space. The game instantly switches to slow motion, so you have time.
Did you know?
The archer commander is a swordsman and can melee attack.
When you have enough gold, you can upgrade your troops. Skills:
Did you know?
You can use the Plunge skill diagonally.
Sadly, there are no command lines or cheats in Bad North, but you can find lot of useful keys (like Space: slow motion) in the settings, some of them can give you a some advantage.
On some islands, there are local commanders. They join your army, so you get more and more commanders, more than you could use on one island. So, go for more islands in one round, but be careful, never go to an island with less than three commanders. Island get harder as you go further, so two commanders probably won't be enough. You must also pay attention for your troops' types; don't take four archers to an island!
There are numbered dashed lines on the map. Every time you start a new round, it will switch to the next one, getting closer and closer to the right. You can't defend the islands left to the line, but there might be some gold there. So always attack the leftmost island, so you don't miss any gold. But if you are sure, that you're going to lose an island, lose the one with the least gold. How do you see how many gold an island contains? A small squares on the "minimap" is 1 gold, a rectangle is 2, and a large square is 3 golds. There are also islands with checkpoints, the "temples" on these islands don't give you gold, but you can reload your campaign at any time from this place.
There is no official Bad North Wiki, but there are unofficial ones:
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